Precarious playbour : Modders and the digital games industry

@inproceedings{Kcklich2018PrecariousP,
  title={Precarious playbour : Modders and the digital games industry},
  author={Julian K{\"u}cklich},
  year={2018}
}
The digital games industry comprises a significant part of the creative industries, with revenues comparable to the box office intakes of the Hollywood film industry. A recent report published by British market research firm Informa Media values the global games market in 2003 at 33.2 billion US dollars (Thomas, 2004). Loren Shuster notes: 'To put those figures into context, the size of the gaming industry is now approaching the music industry, which is worth around $38 billion, and has already… CONTINUE READING

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