Practices and Technologies in Computer Game Software Engineering

@article{Scacchi2017PracticesAT,
  title={Practices and Technologies in Computer Game Software Engineering},
  author={Walt Scacchi},
  journal={IEEE Software},
  year={2017},
  volume={34},
  pages={110-116}
}
Computer games are rich, complex, and often large-scale software applications. They're a significant, interesting, and often compelling domain for innovative research in software engineering techniques and technologies. Computer games are progressively changing the everyday world in many positive ways. Game developers, whether focusing on entertainment market opportunities or game-based applications in nonentertainment domains such as education, healthcare, defense, or scientific research (that… CONTINUE READING

Figures and Topics from this paper.

Explore Further: Topics Discussed in This Paper

References

Publications referenced by this paper.
SHOWING 1-5 OF 5 REFERENCES

and W

K. M. Coope
  • Scacchi, eds., Computer Games and Software Engineering, CRC Press,
  • 2015

and A

M. Seif El-Nasr, A. Drachen
  • Canossa, eds., Game Analytics: Maximizing the Value of Player Data, Springer,
  • 2013