Practical physically-based shading in film and game production

@inproceedings{McAuley2012PracticalPS,
  title={Practical physically-based shading in film and game production},
  author={Stephen McAuley and Stephen Hill and Naty Hoffman and Yoshiharu Gotanda and Brian E. Smits and Brent Burley and Adam Martinez},
  booktitle={SIGGRAPH '12},
  year={2012}
}
Physically based shading is increasingly important in both film and game production. By adhering to physically based, energy-conserving shading models, one can easily create high-quality, realistic materials that maintain that quality under a variety of lighting environments. Traditional "ad-hoc" models require extensive tweaking to achieve the same result, so it is no surprise that physically based models have increased in popularity in film and game production, particularly because they are… CONTINUE READING
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