Potential-Based Processing for Action-Game Experimentation

Abstract

We define a framework for what we call potentialbased computing and show how it may be applied to actionmotion applications in general and dynamic games in particular. We also describe how the framework lends itself to various forms of evolutionary computing.

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Cite this paper

@inproceedings{Abbott2004PotentialBasedPF, title={Potential-Based Processing for Action-Game Experimentation}, author={Russ Abbott and Valentino Crespi}, booktitle={IC-AI}, year={2004} }