Potential-Based Processing for Action-Game Experimentation


We define a framework for what we call potentialbased computing and show how it may be applied to actionmotion applications in general and dynamic games in particular. We also describe how the framework lends itself to various forms of evolutionary computing.

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@inproceedings{Abbott2004PotentialBasedPF, title={Potential-Based Processing for Action-Game Experimentation}, author={Russ Abbott and Valentino Crespi}, booktitle={IC-AI}, year={2004} }