• Corpus ID: 110130942

Possible Worlds: The Social Dynamic of Virtual Reality Technology

  title={Possible Worlds: The Social Dynamic of Virtual Reality Technology},
  author={Ralph Schroeder},
From the Publisher: Virtual reality has rapidly become one of the most exciting new computer technologies - exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. This study explores the social implications of VR technology. It traces the history of VR and then relates it to general issues in the study of the effects of new information and communication technologies. The book examines VR's relationship to advanced research and… 

From Technology to Communication: Psycho-social Issues in Developing Virtual Environments

  • G. Riva
  • Computer Science
    J. Vis. Lang. Comput.
  • 1999
A psycho-social framework for the development and tuning of VR systems is outlined, which identifies two key characteristics of satisfying virtual environments: disappearance of mediation and sense of community developed by interaction.

(Im)materiality, Virtual Reality and Interaction: Grounding the ‘Virtual’ in Studies of Technology in Action

This paper explores the organisation of social interaction amongst participants ‘in’ Virtual Reality. Despite the wide-ranging sociological interest in ‘virtual’ technologies, there is rather little

Exploring Virtual Worlds : Conducting a Netnographic Research in Second Life

The development of the internet and growth of the number of users of this technology have shaped the beginning of the twenty-first century. Over the last decade, online games and social platforms

The need for a socio-cultural perspective in the implementation of virtual environments

VR is described as an advanced communication tool: a communication interface in single- user VR, and a communication medium in the case of multi-user VR, which leads to acultural concept of presence as a social construction.

Social Life in Virtual Worlds: Structure and Interaction in Multi-User Virtual Reality Technology

This paper analyses social interaction in multi-user virtual worlds and suggests that computers are playing an increasing role in communication – or more broadly, social – networks.

Demographics of Virtual Worlds

Virtual worlds, as both a concept and an industry, has changed radically over the past 10 years, from a toy for the technological elite, to an over-hyped marketing phenomenon, to a needed

Redesigning Experience Consumption in Social VR Worlds : Decentralised Value Creation, Mobilisation, and Exchanges

Virtual reality technology based corporates have been developing user-driven open markets for over a decade. The most noticeable initial player was Linden Lab, the service provider of Second Life

Virtual Reality as Communication Tool: A Sociocognitive Analysis

  • G. Riva
  • Computer Science
  • 1999
VR is described as a communication tool: a communication medium in the case of multiuser VR and a communication interface in single-user VR, together with the methodological and technical implications for the study of interactive communication via computers.


The importance for education in our society is growing day by day. The education and production system is becoming a part of society. The problem of providing educational institutions with