Poisson-Based Weight Reduction of Animated Meshes

  title={Poisson-Based Weight Reduction of Animated Meshes},
  author={Eric Landreneau and Scott Schaefer},
  journal={Comput. Graph. Forum},
While animation using barycentric coordinates or other automatic weight ass ignment methods has become a popular method for shape deformation, the global nature of the weights limits th eir use for real-time applications. We present a method that reduces the number of control points influenc ing a vertex to a user-specified number such that the deformations created by the reduced weight set resemble that of the riginal deformation. To do so we show how to set up a Poisson minimization problem… CONTINUE READING

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SHUM H.-Y.: Mesh editing with poisson-based gradient field manipulation

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