Plot Generation with Character-Based Decisions

Abstract

The method proposed here to determine, in a simplified but still plausible way, the behavior of the characters participating in a story is based on rules that associate a given situation with a list of different goals. In view of the rules whose situation holds at the current state, each character engages in a decision-making process along three steps: goal selection, plan selection, and commitment. The selection criteria reflect individual preferences originating, respectively, from drives, attitudes and emotions. Four kinds of inter-character relations are considered, which may lead to goal and plan interferences. A prototype logic, programming tool was developed to run experiments.

DOI: 10.1145/2702109.2633407

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Cite this paper

@article{Barbosa2014PlotGW, title={Plot Generation with Character-Based Decisions}, author={Simone D. J. Barbosa and Fabio A. Guilherme da Silva and Antonio L. Furtado and Marco A. Casanova}, journal={Computers in Entertainment}, year={2014}, volume={12}, pages={2:1-2:21} }