Playing on the digital commons: collectivities, capital and contestation in videogame culture

@article{Coleman2007PlayingOT,
  title={Playing on the digital commons: collectivities, capital and contestation in videogame culture},
  author={Sarah K. Coleman and N. Dyer-Witheford},
  journal={Media, Culture & Society},
  year={2007},
  volume={29},
  pages={934 - 953}
}
This article examines the complex relation of commodity and commons regimes in video and computer game culture. Digital play is today both a multibillion business and the site of numerous ‘do it yourself’ practices of production and reproduction, ranging from warez networks and abandonware archives through ‘modding’ (game modification) and machinima-making to the player-created content of massively multiplayer online games. Such practices are variously symbiotic with and antagonistic to… Expand
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