Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems

@inproceedings{Ream2011PlayingVG,
  title={Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems},
  author={Geoffrey L Ream and Luther Elliott and Eloise Dunlap},
  booktitle={International journal of environmental research and public health},
  year={2011}
}
This study tested the hypothesis that playing video games while using or feeling the effects of a substance--referred to herein as "concurrent use"-is related to substance use problems after controlling for substance use frequency, video gaming as an enthusiastic hobby, and demographic factors. Data were drawn from a nationally representative online survey of adult video gamers conducted by Knowledge Networks, valid n = 2,885. Problem video game playing behavior was operationalized using… CONTINUE READING
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