Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts

  title={Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts},
  author={Tobias Greitemeyer and Silvia Osswald},
  journal={The Journal of Social Psychology},
  pages={121 - 128}
ABSTRACT Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These results provide support to the predictive validity of the General Learning Model (Buckley… 

Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.

This research had 9-14 years olds play a prosocial, neutral, or violent video game, and assessed helpful and hurtful behaviors simultaneously through a new tangram measure, which increased helpful and decreased hurtful behavior, whereas violent games had the opposite effects.

Effects of prosocial, neutral, and violent video games on college students' affect.

The present research examined the effects of prosocial, neutral, and violent video games on state hostility and positive affect, and the moderating effects of trait aggressiveness, trait altruistic helping, and trait egoistic helping.

Can Video Games Promote Good Behaviour

This chapter examines evidence for prosocial effects, and important questions are raised about whether prosocial and antisocial themes can counteract each other across video games, or even when they are both featured in the same games.

Video Games Do Affect Social Outcomes

Data from 98 independent studies revealed that for both violent video games and prosocial video games, there was a significant association with social outcomes, indicating that video game exposure causally affects social outcomes and that there are both short- and long-term effects.

Short-term effects of prosocial video games on aggression: an event-related potential study

This work is the first to investigate the electrophysiological features of the relationship between playing a prosocial video game and inhibition of aggressive behavior, and provides converging behavioral and neural evidence that exposure to prosocial media may reduce aggression.

Effects of Prosocial Video Games on Prosocial Thoughts and Prosocial Behaviors

In this study, we examined the prosocial video game (PVG) versus neutral video game (NVG) effects on children’s prosocial behaviors. The first objective is to rate and choose the PVG and NVG by 67

The Effects of Video Games and Religious Reminders on Prosociality

Religious primes have been shown to increase prosocial intentions (Shariff, 2016), whereas prosocial video games tend to increase both prosocial intentions and behaviors (Greitemeyer & Osswald,

The Effect of Aggressive and Prosocial Video Games on Aggressive and Prosocial Behavior

The relationship between video games and aggressive and prosocial behavior has been a topic of special interest for psychologists, as it may have important implications for society. Research has



Playing prosocial video games increases empathy and decreases schadenfreude.

Two studies revealed that playing a prosocial video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude), lending further credence to the predictive validity of the General Learning Model for the effects of media exposure on social tendencies.

Effects of prosocial video games on prosocial behavior.

Experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior and showed that exposure to prosocial video games activated the accessibility of prosocial thoughts, which in turn promoted prosocial behavior.

Prosocial video games reduce aggressive cognitions

The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model.

An update on the effects of playing violent video games.

Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency).

Violent Video Games and Hostile Expectations: A Test of the General Aggression Model

Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answering the