Playful persuasion: Designing for ambient playful interactions in public spaces

  title={Playful persuasion: Designing for ambient playful interactions in public spaces},
  author={Rob Tieben and Janienke Sturm and Mathilde M. Bekker and Ben A. M. Schouten},
This article describes how to design for ambient playful interactions in public spaces, using interactive technology. Ten explorative design cases are presented, all interactive installations with the goal to elicit playful active behavior from teenagers. Following this, we derive three design values, based on literature, user research and the insights from the design cases. These design values describe our best practices for eliciting intrinsically motivating playful interactions: eliciting… CONTINUE READING

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