Playful bottle: a mobile social persuasion system to motivate healthy water intake

  title={Playful bottle: a mobile social persuasion system to motivate healthy water intake},
  author={Meng-Chieh Chiu and Shih-Ping Chang and Yu-Chen Chang and Hao-Hua Chu and Cheryl C-H Chen and Fei-Hsiu Hsiao and Ju-Chun Ko},
  journal={Proceedings of the 11th international conference on Ubiquitous computing},
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence that behavior. [] Key Method A camera and accelerometer sensors in the phone are used to build a vision/motion-based water intake tracker to detect the amount and regularity of water consumed by the user. Additionally, the phone includes hydration games in which natural drinking actions are used as game input.

Lunch line: using public displays and mobile devices to encourage healthy eating in an organization

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