Playful Geospatial Data Acquisition by Location-based Gaming Communities

  title={Playful Geospatial Data Acquisition by Location-based Gaming Communities},
  author={Sebastian Matyas},
The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this paper we adapt this idea to the task of collecting geographic data by player communities of location-based games. We identify three types of geographic data that players can collect as part of the game experience: (1) data about the localization/communication network, (2) data about the geographic environment, and (3… CONTINUE READING
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