• Corpus ID: 21057739

Play experiences for people with Alzheimer’s disease

@article{Anderiesen2015PlayEF,
  title={Play experiences for people with Alzheimer’s disease},
  author={Hester Anderiesen and Erik J A Scherder and Richard H M Goossens and Valentijn T Visch and Laura H. P. Eggermont},
  journal={International Journal of Design},
  year={2015},
  volume={9},
  pages={155-165}
}
Little is known about the experience of people with dementia while playing games. This might be a reason why hardly any games are specifically designed for this group. We aimed to determine which play experiences can be expected to be suitable for persons in different stages of Alzheimer’s disease (AD). Twenty-two play experiences were related to the neuropathology that is characteristic of the different stages of dementia: earliest, mild-to-moderate, and severe. This literature overview is… 

Figures and Tables from this paper

Playful Multimodal Training for Persons with Dementia with Executive Function based Decision Support
TLDR
The playful training and its diagnostics oriented toolbox offer affordances for entertaining users, measuring and analysis of mental process parameters, to enable people with dementia to stay longer at home and slowing down the progress of disease.
Playful Design for Activation: Co-designing serious games for people with moderate to severe dementia to reduce apathy
Research finds that 90% of nursing home residents with dementia suffer from apathy, which negatively influences their physical, cognitive, and emotional well-being. The goal of this project-grounded
Towards Playful Monitoring of Executive Functions: Deficits in Inhibition Control as Indicator for Cognitive Impairment in First Stages of Alzheimer
TLDR
The playful training and its diagnostic toolbox offer affordances for entertaining users, measuring and analyzing mental process parameters, and enabling people with dementia to stay longer at home to slow down the progress of disease.
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients
TLDR
This paper designs a playful persuasive intervention in the form of a lost puppy, equipped with several actuators and sensors, that has to be brought ‘home’, in order to steer residents unknowingly away from the exit in nursing homes.
Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia
TLDR
A new design concept developed upon insights from the user evaluation is introduced which utilizes a plaster goat covered with sensors for initiating interactions for improving quality of life of people with dementia in Long-Term Care.
Toward Ludic Gerontechnology: a Review of Games for Dementia Care
TLDR
A literature review of games designed more specifically for dementia brought out a number of design issues and highlighted limitations of on-going development.
Engaging people with dementia in designing playful and creative practices: Co-design or co-creation?
TLDR
It is argued that such interaction is better described as co-creation and that this definition can still embrace considerable contribution and involvement by people with dementia in a co-design process.
Music-based assistive feedback system for the exploration of virtual environments in individuals with dementia
Music is a powerful tool that shapes human experience since infancy with a known positive effect on health. As such, music has been used to aid in a variety of conditions among which Alzheimer's
New horizons in design for autonomous ageing
TLDR
The establishment of collaborative networks between clinicians and designers, academia and industry is required to advance design for autonomous ageing, and examples of design for geriatric giants include design for falls prevention, dementia care and integrated care.
Materializing Personhood: Design-Led Perspectives
TLDR
This article reflects on how design can contribute to the maintenance of personhood in dementia care by looking at Kitwood’s framework from a design perspective, informing and inspiring design researchers and practitioners who work with people with dementia.
...
1
2
...

References

SHOWING 1-10 OF 116 REFERENCES
Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
TLDR
The results revealed that SG may offer very useful tools for professionals involved in the care of patients suffering from ADRD, however, more interdisciplinary work should be done in order to create SG specifically targeting these populations.
Dementia Games: A Literature Review of Dementia-Related Serious Games
TLDR
This review discusses the effects that games, which include Wii Fit, Wii Sports, Big Brain Academy, Lumosity, SmartBrain Games, MasterQuiz, MINDs et al., have on dementia-related conditions.
Dementia: the bare essentials.
Dementia is a syndrome characterised by progressive deterioration of cognitive function, most commonly of memory, but other domains such as language, praxis, visual perception and most notably
Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
TLDR
These guidelines cover the following aspects: choosing right in-game challenges, designing appropriate interaction mechanisms for cognitively impaired people, implementing artificial intelligence for providing adequate assistive prompting and dynamic difficulty adjustments, and producing effective visual and auditory assets to maximize cognitive training.
Alzheimer Disease and Its Management: A Review
TLDR
Some of the important recent developments in understanding and management of Alzheimer disease are focused on.
Apathy and Executive Dysfunction in Alzheimer Disease
TLDR
The results suggest that the relation between lack of initiative and multitasking has a specific character and that mechanisms underlying multitasking constitute a key component of goal-directed behaviors.
The epidemiology of the dementias: an update
TLDR
Evidence has emerged that proper control of vascular disorders and maintenance of active lifestyles may prevent or delay the onset and progression of dementia and Alzheimer's disease.
Designing serious games for elders
TLDR
Cognitive abilities that are implicated in different stages of (normal and abnormal) cognitive aging are examined, to examine how these abilities influence gameplay mechanics design for elders with different levels of cognitive impairment.
Prosocial capabilities in Alzheimer's patients.
TLDR
Stage I Alzheimer's disease patients are as capable of making decisions involving basic social norms and preferences as other individuals of their age, and whatever brain structures are affected by the disease do not appear to influence, at this early stage, the neural basis for cooperation-enhancing social interactions.
Pathological Aging of the Brain: An Overview
TLDR
Structural neuroimaging in dementia is focused on detection of brain atrophy, especially in the medial temporal lobe, for which coronal high resolution T1-weighted images perpendicular to the long axis of the temporal lobe are extremely important.
...
1
2
3
4
5
...