Corpus ID: 7203870

Plausible Blinn-Phong Reflection of Standard Cube MIP-Maps

@inproceedings{McGuire2013PlausibleBR,
  title={Plausible Blinn-Phong Reflection of Standard Cube MIP-Maps},
  author={M. McGuire and Daniel Evangelakos and J. Wilcox and Sam Donow and M. Mara},
  year={2013}
}
  • M. McGuire, Daniel Evangelakos, +2 authors M. Mara
  • Published 2013
  • Engineering
  • We describe the technique used in the G3D Innovation Engine 9.00 to produce reasonable real-time environment lighting. It adds two lines of code to a pixel shader to reasonably approximate Lambertian and Blinn-Phong glossy reflection of a standard cube map environment with a MIP-chain without preprocessing. That is, we combine Blinn’s BSDF with Blinn’s environment mapping in a modern physically-based way. This technique has the advantage of operating without preprocessing on standard assets and… CONTINUE READING
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