Planar Bones for MPEG-4 Facial Animation

@inproceedings{Lorenzo2003PlanarBF,
  title={Planar Bones for MPEG-4 Facial Animation},
  author={Manuel A. S{\'a}nchez Lorenzo and Steve C. Maddock},
  booktitle={TPCG},
  year={2003}
}
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animation. The warping method proposed uses as the control input a polygonal mesh, which is built as a triangulation of the Feature Points defined by MPEG-4. A strong correspondence between the facial geometry and this control structure is maintained throughout the animation, overcoming the issues of many of the current… CONTINUE READING

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