Plücker Coordinates and Extended Cross Product for Robust and Fast Intersection Computation

Abstract

Many geometrically oriented problems lead to intersection computation or to its dual problems. In many cases the problem is reduced to intersection computation of two planes in E3, e.g. intersection of two triangles. However in several cases triangles are given by vertices in the homogeneous coordinates. The usual approach is to convert coordinates to the… (More)
DOI: 10.1145/2949035.2949050

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Cite this paper

@inproceedings{Skala2016PlckerCA, title={Pl{\"{u}cker Coordinates and Extended Cross Product for Robust and Fast Intersection Computation}, author={V{\'a}clav Skala}, booktitle={CGI}, year={2016} }