Pixel History Linear Models for Real-Time Temporal Filtering

@article{Guitin2016PixelHL,
  title={Pixel History Linear Models for Real-Time Temporal Filtering},
  author={Jos{\'e} Antonio Iglesias Guiti{\'a}n and Bochang Moon and Charalampos Koniaris and Eric Smolikowski and Kenny Mitchell},
  journal={Comput. Graph. Forum},
  year={2016},
  volume={35},
  pages={363-372}
}
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel shading values over time using linear models. Based on PHLM, our method can predict per-pixel variations of the shading function between consecutive frames. This combines temporal reprojection with per-pixel shading predictions in order to provide temporally coherent shading… CONTINUE READING
BETA

References

Publications referenced by this paper.
SHOWING 1-10 OF 33 REFERENCES

From the lab bench: Real-time rendering advances from NVIDIA Research

  • T. FOLEY, A. KAPLANYAN, M. SALVI
  • GDC Talk ()
  • 2016

Hybrid reconstruction antialiasing. GPU Pro 6: Advanced Rendering Techniques

  • M. DROBOT
  • 2015

High-quality temporal supersampling. Advances in real-time rendering in games

  • B. KARIS
  • In ACM SIGGRAPH Courses
  • 2014

Similar Papers

Loading similar papers…