Pixar ’ s Foundation for Materials

@inproceedings{Hery2017PixarS,
  title={Pixar ’ s Foundation for Materials},
  author={Christophe Hery and Ryusuke Villemin and Junyi Ling},
  year={2017}
}
PxrSurface is the standard surface shader developed in the studio for Finding Dory, and used more recently on Cars 3 and Coco. PxrMarschnerHair is also our internal illumination model for hair €bers, and has been in use sinceŒe Good Dinosaur. ‘is document summarizes the various features found in these two shaders, then dives into a few unique choices we… CONTINUE READING