Pipeline Rendering : Interaction and Realism Through Hardware-Based Multi-Pass Rendering

@inproceedings{Diefenbach1996PipelineR,
  title={Pipeline Rendering : Interaction and Realism Through Hardware-Based Multi-Pass Rendering},
  author={Joseph Diefenbach},
  year={1996}
}
  • Joseph Diefenbach
  • Published 1996
While large investments are made in sophisticated graphics hardware, most realistic rendering is still performed off-line using ray trace or radiosity systems. A coordinated use of hardware-provided bitplanes and rendering pipelines can, however, approximate ray trace quality illumination effects in a user-interactive environment, as well as provide the tools necessary for a user to declutter such a complex scene. A variety of common ray trace and radiosity illumination effects are presented… CONTINUE READING
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