Pikachu's Global Adventure: The Rise and Fall of Pokemon
@inproceedings{Tobin2004PikachusGA, title={Pikachu's Global Adventure: The Rise and Fall of Pokemon}, author={J. Tobin}, year={2004} }
Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokemon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had… Expand
107 Citations
The new ‘tween’ music industry: The Disney Channel, Kidz Bop and an emerging childhood counterpublic
- Sociology
- Popular Music
- 2012
- 23
- PDF
Gotta Catch Em' All: The Compelling Act of Creature Collection in Pokemon, Ni No Kuni, Shin Megami Tensei, and World of Warcraft
- Psychology
- 2017
- 3
Inside the Media Mix: Collective Creation in Contemporary Manga and Anime - eScholarship
- Engineering, Sociology
- 2015
"Kawaii" and "Moe"—Gazes, Geeks (Otaku), and Glocalization of Beautiful Girls (Bi shōjo) in Hong Kong Youth Culture
- Sociology
- 2013
- 9
The effect of Pokémon Go on the pulse of the city: a natural experiment
- Business, Computer Science
- EPJ Data Science
- 2017
- 29
- PDF