Physically based shading in theory and practice

@inproceedings{Hill2013PhysicallyBS,
  title={Physically based shading in theory and practice},
  author={Stephen Hill and Stephen McAuley and Jonathan Dupuy and Yoshiharu Gotanda and Eric Heitz and Naty Hoffman and S{\'e}bastien Lagarde and Anders Langlands and Ian Megibben and Farhez Rayani and Charles de Rousiers},
  booktitle={SIGGRAPH Courses},
  year={2013}
}
Real-Time Line and Disk Light Shading Eric Heitz and Stephen Hill At SIGGRAPH 2016, we presented a new real-time area lighting technique for polygonal sources. In this talk, we will show how the underlying framework, based on Linearly Transformed Cosines (LTCs), can be extended to support line and disk lights. We will discuss the theory behind these approaches as well as practical implementation tips and tricks concerning numerical precision and performance. Physically Based Shading at… CONTINUE READING