Physically based model for interactive skeletal animation

@article{Lerttriluck2012PhysicallyBM,
  title={Physically based model for interactive skeletal animation},
  author={A. Lerttriluck and Pizzanu Kanongchaiyos},
  journal={2012 Ninth International Conference on Computer Science and Software Engineering (JCSSE)},
  year={2012},
  pages={294-298}
}
Current approaches to realistic skeleton animation are based on the anatomy of animating subjects which are skeletal muscles and tendons. This is too complex for interactive animation. A curve based method uses curves to render surfaces, which show deformations in real-time, but because of its lacks of anatomical information, manual effort is done by animators to demonstrate realism. To have a natural looking animation, a model must have both topological and geometrical information this can be… CONTINUE READING

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