Physically based model for interactive skeletal animation
@article{Lerttriluck2012PhysicallyBM, title={Physically based model for interactive skeletal animation}, author={A. Lerttriluck and Pizzanu Kanongchaiyos}, journal={2012 Ninth International Conference on Computer Science and Software Engineering (JCSSE)}, year={2012}, pages={294-298} }
Current approaches to realistic skeleton animation are based on the anatomy of animating subjects which are skeletal muscles and tendons. This is too complex for interactive animation. A curve based method uses curves to render surfaces, which show deformations in real-time, but because of its lacks of anatomical information, manual effort is done by animators to demonstrate realism. To have a natural looking animation, a model must have both topological and geometrical information this can be… CONTINUE READING
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