Physically-based glare effects for digital images

@article{Spencer1995PhysicallybasedGE,
  title={Physically-based glare effects for digital images},
  author={Greg Spencer and Peter Shirley and Kurt Zimmerman and Donald P. Greenberg},
  journal={Proceedings of the 22nd annual conference on Computer graphics and interactive techniques},
  year={1995}
}
  • G. Spencer, P. Shirley, D. Greenberg
  • Published 15 September 1995
  • Physics
  • Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The physical mechanisms and physiological causes of glare in human vision are reviewed. These mechanisms are scattering in the cornea, lens, and retina, and diffraction in the coherent cell structures on the outer radial areas of the lens. This scattering and diffraction are responsible for the “bloom” and “flare lines” seen around very bright objects. The diffraction effects cause the “lenticular halo”. The quantitative models of these glare effects are reviewed, and an algorithm for using… 

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