Physically Based Deformable Models in Computer Graphics

@inproceedings{Nealen2005PhysicallyBD,
  title={Physically Based Deformable Models in Computer Graphics},
  author={Andrew Nealen and Matthias M{\"u}ller and Richard Keiser and Eddy Boxerman and Mark Carlson},
  booktitle={Eurographics},
  year={2005}
}
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite… CONTINUE READING
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