Physical and graphical effects in OpenCL by example

@inproceedings{Hensley2010PhysicalAG,
  title={Physical and graphical effects in OpenCL by example},
  author={Justin Hensley and Derek Gerstmann and Jason C. Yang},
  booktitle={SIGGRAPH ASIA},
  year={2010}
}
There are strong indications that the future of interactive graphics involves a more flexible programming model than today's OpenGL/Direct3D pipelines. That means that graphics developers will need a basic understanding of how to combine emerging parallel-programming techniques with the traditional interactive rendering pipeline. This course provides an… CONTINUE READING