Phutball Endgames are Hard
@article{Demaine2000PhutballEA, title={Phutball Endgames are Hard}, author={E. Demaine and Martin L. Demaine and D. Eppstein}, journal={ArXiv}, year={2000}, volume={cs.CC/0008025} }
We show that, in John Conway’s board game Phutball (or Philosopher’s Football), it is NPcomplete to determine whether the current player has a move that immediately wins the game. In contrast, the similar problems of determining whether there is an immediately winning move in checkers, or a move that kings a man, are both solvable in polynomial time.
Figures and Topics from this paper
Paper Mentions
9 Citations
Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard
- Mathematics, Computer Science
- J. Inf. Process.
- 2020
- 1
- PDF
The Complexity of Deciding Legality of a Single Step of Magic: The Gathering
- Computer Science
- ECAI
- 2016
- 4
- PDF
References
SHOWING 1-10 OF 25 REFERENCES
The complexity of checkers on an N × N board
- Computer Science
- 19th Annual Symposium on Foundations of Computer Science (sfcs 1978)
- 1978
- 65
Computing a Perfect Strategy for n x n Chess Requires Time Exponential in n
- Computer Science, Mathematics
- J. Comb. Theory, Ser. A
- 1981
- 97
Computational Complexity of Games and Puzz les
- Web page,
- 2000
Philosopher's Football. Abstract Games no
- Philosopher's Football. Abstract Games no
- 2000
Resultats du Tournoi Berder99
- Web page, Se ptember
- 1999
Resultats du Tournoi Berder99. Web page, Se ptember 1999, http://www.ai. univ-paris8.fr/ ∼cazenave/Phutball/Phutball.html
- 1999
Résultats du Tournoi Berder99 Web page
- Résultats du Tournoi Berder99 Web page
- 1999
Résultats du Tournoi Berder99. Web page, September 1999, http:// www.ai.univ-paris8.fr/ ̃cazenave/Phutball/Phutball.html
- 1999