Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists

@inproceedings{Walz2007PervasivePA,
  title={Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists},
  author={Steffen P. Walz and Rafael Ballagas},
  booktitle={DiGRA Conference},
  year={2007}
}
REXplorer is a pervasive game service launching in June 2007. The game aims at persuading on site tourists to explore and enjoy the history of the UNESCO world heritage city core of Regensburg, Germany. In the game, historical and mythological spirits are stationed at touristic points of interest throughout the mostly Gothic and Romanesque city core of Regensburg. Players rent a special “paranormal activity detector” a device composed of a mobile phone and a GPS receiver in a custom designed… CONTINUE READING
8 Citations
26 References
Similar Papers

References

Publications referenced by this paper.
Showing 1-10 of 26 references

Fundamentals of Game Design

  • E. Adams, A. Rollings
  • 2007
1 Excerpt

Hybrid Reality Games Reframed. Potential Uses in Educational Contexts

  • A. de Souza e Silva, G. C. Delacruz
  • Games and Culture,
  • 2006
1 Excerpt

Pervasive learning games: Explorations of hybrid educational gamescapes

  • S. Thomas
  • Simulation & Gaming,
  • 2006
1 Excerpt

“ Hybrid Reality Games Reframed

  • A. de Souza e Silva, G. C. Delacruz
  • Potential Uses in Educational Contexts ” Games…
  • 2006

Similar Papers

Loading similar papers…