Persuasive technology for sustainable workplaces

  title={Persuasive technology for sustainable workplaces},
  author={Dan Lockton and Luke Nicholson and Rebecca Cain and David Harrison},
This forum presents innovative thought, design, and research in the area of interaction design and environmental sustainability. We explore how HCI can contribute to the complex, interdisciplinary efforts to address sustainability challenges. ---Elaine M. Huang, Editor 

Figures from this paper

A systematic literature review on persuasive technology at the workplace

Social norms in digital spaces: Conflict reports and implications for technology design in the teleworking context

With the increase of telework during the COVID-19 pandemic, employees’ interactions with colleagues have shifted almost exclusively to digital channels. Hence, it is critical to understand the

Obtaining Semi-Formal Models from Qualitative Data: From Interviews Into BPMN Models in User-Centered Design Processes

A structured and manual transformation method is presented, which enables a modeler to create BPMN models from interview data by reducing the modeler's individual influence on the resulting BPMn model.


............................................................................................................................................................. II ACKNOWLEDGEMENT

Electric Acoustic: Exploring Energy Through Sonic & Vibration Displays

This short paper reports on the preliminary experiments and some of the issues and considerations arising during this initial exploration of sonification and vibration as media for experiencing energy, specifically electricity use in Electric Acoustic.

Powerchord: Towards Ambient Appliance-Level Electricity Use Feedback through Real-Time Sonification

Energy sonification, turning real-time electricity use data from appliances into ambient sound, is introduced, and Powerchord, a work in progress prototype developed through co-creation with householders, is detailed.

Energy storytelling through annotating everyday life

People do not set out to ‘use energy’. Its use is a consequence of humanity, in all its diversity, dealing with the needs of everyday life—comfort, light, sustenance, sanitation, entertainment,



Sustainability does not begin with the individual

The column explores how HCI can contribute to the complex and interdisciplinary efforts to address sustainability challenges.

Gamification: designing for motivation

Social Mediator is a forum exploring the ways that HCI research and principles interact---or might interact---with practices in the social media world.<br /><b><i>Joe McCarthy, Editor</i></b>

Exploring Design Patterns for Sustainable Behaviour

The Design with Intent toolkit is introduced, an idea generation method using a design pattern form to help designers address sustainable behaviour problems and exploratory workshops used the toolkit to generate concepts for redesigning everyday products to reduce the environmental impact of use.

Mapping the landscape of sustainable HCI

An empirical analysis of how sustainable HCI is defining itself as a research field is provided, based on a corpus of published works, which identifies established genres in the area, key unrecognized intellectual differences, and emerging issues.

Making instructions for others: exploring mental models through a simple exercise

This forum introduces new models, links them to existing models, and describes their histories and why they matter.

Designing for motivation

All arts and entertainment projects start with a concept - films, plays, books, visual art, and the information may be written down in an organised way, or be inside the creator's head when the first brush-stroke is made.

American Council for an Energy-Efficient Economy

We are writing to provide comments on DOE’s May 31, 2006 Federal Register notice and Rulemaking Framework document on energy efficiency standards for general service fluorescent lamps, incandescent