Persuasive Games: The Expressive Power of Videogames

  title={Persuasive Games: The Expressive Power of Videogames},
  author={Ian Bogost},
  • I. Bogost
  • Published 22 June 2007
  • Computer Science
Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field… Expand
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discussions, general feedback, and ongoing support. A few publication acknowledgements are also in order. Chapter 3 previously appeared as “Videogames and Ideological Frames
  • Popular Communication
  • 2006
If it’s 1910 and you ask, ‘What’s the state of movies?,’ I’m going to say mostly chases and pie fights
  • By 1915,
  • 1915