Personalized procedural map generation in games via evolutionary algorithms

@article{Raffe2014PersonalizedPM,
  title={Personalized procedural map generation in games via evolutionary algorithms},
  author={W. Raffe},
  journal={ACM Sigevolution},
  year={2014},
  volume={7},
  pages={27-28}
}
  • W. Raffe
  • Published 2014
  • Computer Science
  • ACM Sigevolution
In digital games, the map (sometimes referred to as the level) is the virtual environment that outlines the boundaries of play, aids in establishing rule systems, and supports the narrative. It also directly influences the challenges that a player will experience and the pace of gameplay, a property that has previously been linked to a player's enjoyment of a game [1]. In most industry leading games, creating maps is a lengthy manual process conducted by highly trained teams of designers… Expand
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