Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud

Abstract

Cloud gaming has recently been proposed as an alternative to traditional video game distribution. With this approach, the entire game is stored, run and rendered on a remote server. Player input is forwarded to the server via the Internet and the game's output is returned as a video stream. This adds network delay, which can negatively impact the gameplay… (More)
DOI: 10.1109/NETGAMES.2009.5446229

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