Passion play: Will Wright and games for science learning

  title={Passion play: Will Wright and games for science learning},
  author={Dixie Ching},
  journal={Cultural Studies of Science Education},
  • Dixie Ching
  • Published 19 October 2012
  • Education, Art
  • Cultural Studies of Science Education
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may benefit from an examination of the work of video game designer Will Wright. Wright designs through a constructivist lens and his open-ended, sandbox… 

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