Particle Systems—a Technique for Modeling a Class of Fuzzy Objects

@article{Reeves1983ParticleST,
  title={Particle Systems—a Technique for Modeling a Class of Fuzzy Objects},
  author={William T. Reeves},
  journal={ACM Trans. Graph.},
  year={1983},
  volume={2},
  pages={91-108}
}
  • W. Reeves
  • Published 1983
  • Physics, Computer Science
  • ACM Trans. Graph.
This paper introduces particle systems--a method for modeling fuzzy objects such as fire, clouds, and water. Particle systems model an object as a cloud of primitive particles that define its volume. Over a period of time, particles are generated into the system, move and change form within the system, and die from the system. The resulting model is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations. The particles can… Expand
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Received February
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Reprinted From acm Transactions On Graphics
  • Reprinted From acm Transactions On Graphics
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