Particle-Based Communication Among Game Agents

@inproceedings{Klaas2005ParticleBasedCA,
  title={Particle-Based Communication Among Game Agents},
  author={Mike Klaas and Tristram Southey and Warren Cheung},
  booktitle={AIIDE},
  year={2005}
}
One approach to creating realistic game AI is to create autonomous agents that can perform effectively with no more knowledge than a human player would have in their place. In a multi-agent setting, it is also necessary to devise a means for communicating among agents in collaborative game scenarios (such as a group of controlled agents that are searching… CONTINUE READING