Parietal and temporal activity during a multimodal dance video game: an fNIRS study.

@article{Tachibana2011ParietalAT,
  title={Parietal and temporal activity during a multimodal dance video game: an fNIRS study.},
  author={Atsumichi Tachibana and J. Adam Noah and Shaw Bronner and Yumie Ono and Minoru Onozuka},
  journal={Neuroscience letters},
  year={2011},
  volume={503 2},
  pages={125-30}
}
Using functional near infrared spectroscopy (fNIRS) we studied how playing a dance video game employs coordinated activation of sensory-motor integration centers of the superior parietal lobe (SPL) and superior temporal gyrus (STG). Subjects played a dance video game, in a block design with 30s of activity alternating with 30s of rest, while changes in oxy-hemoglobin (oxy-Hb) levels were continuously measured. The game was modified to compare difficult (4-arrow), simple (2-arrow), and stepping… CONTINUE READING
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