Parallel divide and conquer ray tracing

  title={Parallel divide and conquer ray tracing},
  author={Srinath Ravichandran and P. J. Narayanan},
  booktitle={SIGGRAPH ASIA Technical Briefs},
Divide and Conquer Ray Tracing (DACRT) is a recent technique which constructs no explicit acceleration structure. It creates and traverses an implicit hierarchy in a depth-first fashion recursively and is suited for dynamic scenes that change constantly. In this paper, we present a parallel version of DACRT that runs entirely on the GPU, which exploits… CONTINUE READING