Parallel Many-Body Simulations without All-to-All Communication

@article{Hendrickson1995ParallelMS,
  title={Parallel Many-Body Simulations without All-to-All Communication},
  author={Bruce Hendrickson and Steven J. Plimpton},
  journal={J. Parallel Distrib. Comput.},
  year={1995},
  volume={27},
  pages={15-25}
}
Simulations of interacting particles are common in science and engineering, appearing in such diverse disciplines as astrophysics, uid dynamics, molecular physics, and materials science. These simulations are often computationally intensive and so natural candidates for massively parallel computing. Many{body simulations that directly compute interactions between pairs of particles, be they short{range or long{range interactions, have been parallelized in several standard ways. The simplest… CONTINUE READING

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