Paradigms for the Shaping of Surfaces in a Virtual Environment

  title={Paradigms for the Shaping of Surfaces in a Virtual Environment},
  author={Steve Bryson},
This paper describes several paradigms for the directly manipulating a surface in computer graphics. The surface is considered as a collection of points in three-dimensional space which define a surface. These points may be the vertices of polygons, the control points of splines, and so on. Three paradigms are described and evaluated: direct grabbing of the surface at a single point and moving a neighborhood of that point; pushing on the surface with a tool; and pushing on the surface with a… CONTINUE READING


Publications referenced by this paper.

Implementation and Integration of a Counterbalanced CRT-based Stereoscopic Display for Interactive Viewpoint Control in Virtual Environment Applications

I. MacDowall, M. Bolas, S. Pieper, S. Fisher, J. Humphries
Proceedings of the 1990 SPIE Conference on Stereoscopic Displays and Applications, Santa Clara, Ca • 1990

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