Panic and Agoraphobia in a Virtual World

@article{Moore2002PanicAA,
  title={Panic and Agoraphobia in a Virtual World},
  author={Keely Moore and Brenda K. Wiederhold and Mark D. Wiederhold and Giuseppe Riva},
  journal={Cyberpsychology \& behavior : the impact of the Internet, multimedia and virtual reality on behavior and society},
  year={2002},
  volume={5 3},
  pages={
          197-202
        }
}
  • Keely Moore, B. Wiederhold, +1 author G. Riva
  • Published 1 June 2002
  • Computer Science, Medicine, Psychology
  • Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
Virtual reality (VR) offers a great new perspective on what it can offer an individual. These new approaches can give an individual the immersion and cognitive guidance that they need to help overcome his or her disorder. VR differs from the traditional displays in computer graphics as these various displays are integrated to give the user a sense of presence or immersion in the virtual world. To more effectively treat panic and agoraphobic patients using VR, it is necessary to determine the… Expand
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