Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man

Abstract

Simulating human behaviour when playing video games has been recently proposed as an interesting challenge for the research community on Artificial Intelligence. In the exploration on Machine Learning techniques for training virtual players (i.e. computer bots) to imitate the conduct of real (human) players, we are using the classic arcade game Ms. Pac-Man… (More)

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