Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming

@article{Lee2015OutatimeUS,
  title={Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming},
  author={Kyungmin Lee and David Chu and Eduardo Cuervo Laffaye and Johannes Kopf and Alec Wolman and Yury Degtyarev and Sergey Grizan and Jason Flinn},
  journal={GetMobile},
  year={2015},
  volume={19},
  pages={14-17}
}
K Y U N G M I N L E E , D A V I D C H U , E D U A R D O Q U E R V O , J O H A N N E S KO P F, Y U R Y D E G T YA R E V, S E R G E Y G R I Z A N , A L E C W O L M A N , J A S O N F L I N N U N I V E R S I T Y O F M I C H I G A N , M I C R O S O F T R E S E A R C H , S T. P E T E R S B E R G P O LY T E C H N I C U N I V E R S I T Y, S I B E R I A N F E D E R A L U N E V E R S I T Y M O B I ’ S Y S ’ 1 5 , M AY 1 8 2 2 , 2 0 1 5 

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