Optimized triangle mesh compression using prediction trees

@article{Kronrod2000OptimizedTM,
  title={Optimized triangle mesh compression using prediction trees},
  author={Boris Kronrod and Craig Gotsman},
  journal={Proceedings the Eighth Pacific Conference on Computer Graphics and Applications},
  year={2000},
  pages={406-407}
}
Recently, a wealth of algorithms for the efficient coding of 3D triangle meshes have been published. All these focus on achieving the most compact code for the connectivity data. The geometric data, i.e. the vertex coordinates, are then coded in an order induced by the connectivity code, which is probably not optimal. This is a pity, as the geometric portion of the data set dominates the code. We propose a way to optimize the geometry code without sacrificing too much in the connectivity code… CONTINUE READING

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