Open Symphony: Creative Participation for Audiences of Live Music Performances

@article{Wu2017OpenSC,
  title={Open Symphony: Creative Participation for Audiences of Live Music Performances},
  author={Yongmeng Wu and Leshao Zhang and Nick Bryan-Kinns and Mathieu Barthet},
  journal={IEEE MultiMedia},
  year={2017},
  volume={24},
  pages={48-62}
}
Most contemporary Western performing arts practices restrict creative interactions from audiences. Open Symphony is designed to explore audience-performer interaction in live music performances, assisted by digital technology. Audiences can conduct improvising performers by voting for various musical "modes." Technological components include a web-based mobile application, a visual client displaying generated symbolic scores, and a server service for the exchange of creative data. The… 

Figures and Tables from this paper

Large-scale audience participation in live music using smartphones
TLDR
It was found that the smartphone became the design tool, the technical device and the musical instrument at the same time for a large-scale musical performance involving audience participation and supports recommendations for such participatory work.
Enhancing Multimodal Interaction Between Performers and Audience Members During Live Music Performances
TLDR
This research proposes a support system for co-experience and physical co-actions among participants to enhance enthusiastic interaction between performers and audiences during live performances that focuses on a physical synchronization between the performer and the audience as the key that generates enthusiastic interaction during a live performance.
Open Band: A Platform for Collective Sound Dialogues
TLDR
This paper presents the artistic intent grounded in Eco's concept of Open Works and the initial design of a web-based open environment that supports social musical interactions and identified further design challenges around personalization, crowd dynamic and rhythmic aspects.
Playsound.space: Inclusive Free Music Improvisations Using Audio Commons
TLDR
Results indicate that the system was found easy to use and supports creative collaboration and expressiveness irrespective of musical ability.
Touching the audience: musical haptic wearables for augmented and participatory live music performances
TLDR
Suggestions for practitioners interested in designing wearables for enriching the musical experience of audiences of live music via the sense of touch point towards the need of mechanisms of personalization, systems able to minimize the latency between the sound and the vibrations, and a time of adaptation to the vibrations.
Open band: Audience Creative Participation Using Web Audio Synthesis
This work investigates a web-based open environment enabling collaborative music experiences. We propose an artifact, Open Band, which enables collective sound dialogues in a web “agora”, blurring
Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones
TLDR
The technical basis and iterative explorative design process of a system for technology-mediated audience participation (TMAP) in live music using smartphones and high-frequency sound IDs in a playful setting is presented.
Levels of Detail in Visual Augmentation for Novice and Expert Audiences
TLDR
The concept of controllable levels of details (LODs) for visual augmentation is introduced and their design, implementation, and effect on objective and subjective aspects of audience experience are investigated.
An ubiquitous smart guitar system for collaborative musical practice
TLDR
An ubiquitous smart guitar system which uses the guitar as a hub for collaborative music making and a survey conducted with 18 performers shows a positive emotional engagement with the system which overall was found easy to use and novel.
Levels of Detail in Visual Augmentations for the Novice and Expert Audiences
Digital Musical Instruments offer countless opportunities for musical expression as they allow artists to produce sound without the physical constraints of analogical instruments. However, by
...
...

References

SHOWING 1-10 OF 32 REFERENCES
A Web Application for Audience Participation in Live Music Performance: The Open Symphony Use Case
TLDR
A web-based application enabling audiences to collaboratively contribute to the creative process during live music performances and enhancing audience engagement and creating new forms of live music experiences is presented.
A Participatory Live Music Performance with the Open Symphony System
TLDR
The Open Symphony system throws open music-creating possibilities to every participant and is a genuine novel way to demonstrate the field of Human Computer Interaction through computer-supported cooperative creation and multimodal music and visual perception.
Reflets: combining and revealing spaces for musical performances
TLDR
The approach and implementation challenges of Reflets are described, and it is demonstrated that it matches the requirements of musical performances and opens musical performance opportunities such as augmented interaction between musicians and novel techniques for 3D sound shapes manipulation.
From Interactive to Adaptive Mood-Based Music Listening Experiences in Social or Personal Contexts
TLDR
This work presents new developments in the mood-driven music player Moodplay allowing both social (virtual jukebox) and personal usage, and enables a shift from interactivity to adaptivity where recorded music content can be controlled in flexible and non linear ways.
Large Audience Participation, Technology, and Orchestral Performance
TLDR
The aesthetic background and motivations behind Grimmer are established, the conceptual and technical design of the piece is described, and Glimmer’s successes and failures in meeting its design goals are evaluated.
Understanding audience participation in an interactive theater performance
TLDR
The study aimed at understanding the main characteristics of audience participation in the interactive performance, as well as the role of communication technology as a medium enabling social participation.
Augmented Stage for Participatory Performances
TLDR
This paper defines a set of six metrics, and uses them to describe and evaluate a number of platforms for participatory performances, and introduces the Augmented Stage, which describes how Augmented Reality techniques can be used to superimpose a performance stage with a virtual environment, populated with interactive elements.
PHENICX: Performances as Highly Enriched aN d Interactive Concert Experiences
TLDR
Concerts will then become multimodal, multi-perspective and multilayer digital artifacts that can be easily explored, customized, personalized, (re)enjoyed and shared among the users.
Audience responses to a live orchestral concert
Abstract A sample of concertgoers attending a concert of orchestral music was asked to give ratings of the performance during the interval. Analysis of the data suggested that listeners with higher
On stage: the reactable and other musical tangibles go real
This paper explores one of the application domains in which tangible and tabletop interfaces have currently shown more positive results, studying and unveiling the essential reasons that turn live
...
...