• Psychology
  • Published 2011

Online gaming in context : the social and cultural significance of online games

@inproceedings{Crawford2011OnlineGI,
  title={Online gaming in context : the social and cultural significance of online games},
  author={Garry Crawford and Victoria K. Gosling and Ben Light},
  year={2011}
}
Part I: Introduction 1. The Social and Cultural Significance of Online Gaming by Garry Crawford, Victoria K. Gosling and Ben Light Part II: Production and Play 2. Player Production and Innovation in Online Games: Time for New Rules? by Aphra Kerr 3. Conflict, Thought Communities and Textual Appropriation in MMORPGs by Esther MacCallum-Stewart 4. Thrift Players in a Twisted Game World? A Study of Private Online Game Servers by Holin Lin and Chuen-Tsai Sun 5. The Only (End)Game in Town: Designing… CONTINUE READING