Online Occlusion Culling

  title={Online Occlusion Culling},
  author={Gereon Frahling and Jens Krokowski},
Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these polygons is visible. We address the problem of occlusion culling, i.e., determine hidden primitives. Aila, Miettinen, and Nordlund suggested to implement a FIFO buffer on graphics cards which is able to delay the polygons before drawing them [2]. When one of the polygons within the buffer is occluded or masked by another… CONTINUE READING


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