Online Gaming and Emotion Representation

@inproceedings{Raouzaiou2003OnlineGA,
  title={Online Gaming and Emotion Representation},
  author={Amaryllis Raouzaiou and Kostas Karpouzis and Stefanos D. Kollias},
  booktitle={VLBV},
  year={2003}
}
The ability to simulate lifelike interactive characters has many applications in the gaming industry. A lifelike human face can enhance interactive applications by providing straightforward feedback to and from the users and stimulating emotional responses from them. Thus, the gaming and entertainment industries can benefit from employing believable, expressive characters since such features significantly enhance the atmosphere of a virtual world and communicate messages far more vividly than… CONTINUE READING

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