Online Data Collection from Video Game Players: Methodological Issues

Abstract

The paper outlines the advantages and disadvantages of using the Internet to collect data concerning both online and offline gamers. Drawing from experience of a number of studies carried out online by the authors and by reviewing the available literature, the authors discuss the main issues concerning data collected from video game players. The paper… (More)
DOI: 10.1089/cpb.2004.7.511

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Cite this paper

@article{Wood2004OnlineDC, title={Online Data Collection from Video Game Players: Methodological Issues}, author={Richard T. A. Wood and Mark D. Griffiths and Virginia Eatough}, journal={Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society}, year={2004}, volume={7 5}, pages={511-8} }