On the effects of loose causal consistency in mobile multiplayer games

@inproceedings{Chandler2005OnTE,
  title={On the effects of loose causal consistency in mobile multiplayer games},
  author={Angie Chandler and Joe Finney},
  booktitle={NETGAMES},
  year={2005}
}
It is well understood that distributed multiplayer games, as soft real-time systems, require a degree of support from the underlying network in order to function correctly, in terms of predictable end to end bandwidth, latency and jitter. In a mobile environment, such applications face even greater challenges, as the latency of wireless networks is much higher than their wireline counterparts, jitter is often much higher due to network handoff and bandwidth is at a premium. In fact, the latency… CONTINUE READING
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