On the Scientific Relevance of eSports

Abstract

Competitive computer gaming or eSports is a phenomenon that has become a fundamental element in today's digital youth culture. So far very little effort has been made to study eSports in particular with respect to its potentials to positively influence research developments in other areas. This paper therefore tries to lay a foundation for a proper academic treatment of eSports. It presents a short overview on the history of eSports, provides a definition that is suitable for academic studies on eSports related issues and discusses first approaches to this topic that might lead to results that are applicable to problems in seemingly unrelated fields such as strategic decision making or management training.

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